The following applies to all players except the main tank (North) and one northern DPS (NE or NW). The same safe zones as above will apply, but instead of inside/outside and side/side, you will be asked to move from an inside or outside safe zone into a triangular safe zone behind the sickle, so be aware of your surroundings and the visual cues.ĭuring Phase 5 – Erichthonios will reuse all previously seen combinations. Both will be used in this phase in a random order, so keep your eyes peeled.ĭuring Phase 3 (Shining Cells) – Mace or Chakram will be paired with Sickle this time. Using the markers on the boss’ hitbox is recommended as the boss model and animation can be deceptive.ĭuring Phase 1 – Chakram and Mace will happen paired, as will two Sickle casts for either side. The boss will recast this ability on either side, so pay attention to which one drops first, then move to the opposite side immediately once the first aoe has resolved. Sickle – Find the safe spot directly behind the sickle.Mace – Move somewhat outside the hitbox – melee should be at max range for this ability as the AoE extends outside the hitbox marker.Chakram – Move inside the hitbox to avoid damage.Pay attention to the visual cues to know which AoE to avoid. Unlike in normal, gaoler’s flail can do different things based on the weapon at the end of Erichthonios’ chain. Knockback immunities will not work for this ability. Tanks should invuln or tank swap during this cast and bring the stack marker close to the party. Keep in mind, Knockback immunities will not work for this ability. ![]() Tanks should invuln or tank swap during this cast and move flare markers away from the party. If purple debuff is on outer marker, swap with color buddy. ![]() If red debuff is on an inner marker, swap with color buddy. Aetherial Shackles resolves and assigns 1 random player a red debuff and 1 random player a purple debuff. Phase 1 – Tankbusters and AoEs Aetherial Shacklesīoss re-centers and players assume marked positions, taking note of their color buddy (for example, A and 1 are both red, therefore they are color buddies). The strategy section below goes into more detail. There are a limited number of crystal variations possible, allowing the mechanic to be solved in a predictive manner. The second is any squares that will explode with a purple gem color.ĭuring the first and third gem explosions, only one person can be on each square, which will require some careful debuff management. The first is the purple lines that appear to divide the room into squares, these become instant kill zones when the cubes are exploding. The goal for this mechanic is to resolve your debuff using explosions from gems of the opposite color.ĭuring this phase there are a few instant-kill zones. When a gem explodes on your square, you will receive that color debuff. Players will be afflicted with Hot and Cold debuffs (red and blue respectively). If the glowing hand is up, the gems will explode top to bottom. If the glowing hand is down, the gems will explode bottom to top. ![]() These cubes will explode in order, either top to bottom, or bottom to top, depending on whether the boss has a glowing hand up, or down. After the phase change, the room will be divided into 9 squares with crystals stacked in various colors (red, blue, and purple). Intemperance begins with moderate raidwide damage and a phase change.
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